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EPIC

EPIC – Entrepreneurial Citizenship for Social Change


The EPIC project aims to foster entrepreneurial citizenship among youth in the Western Balkans.

GA number: 101131326

Funded by: Erasmus+      Duration: 1/03/2024 – 28/02/2026


Challenge

While social enterprises do exist in various forms across the Western Balkans, their growth potential is hindered by several obstacles, impeding their ability to effectively tackle social issues and provide viable employment opportunities for young people.
According to the Regional Study on Social Entrepreneurship in the Western Balkans conducted by the Regional Incubator for Social Entrepreneurs in 2020, a crucial challenge that should be addressed is the limited awareness and understanding of this entrepreneurial model among youth, stakeholders, and the general public. This lack of awareness inhibits the growth of the sector and prevents it from fully harnessing its potential for social impact.

Innovation

EPIC aims to equip youth organizations with the tools and resources needed to assist young people in establishing and operating social enterprises. By harnessing the power of social entrepreneurship, EPIC encourages youth to take an active and influential stance in addressing social challenges across the Western Balkans.

Action

The Training Programme is aimed at youth workers and young people who are interested in enhancing their social entrepreneurship skills.

The Curriculum comprises the following modules: i) Introduction to Social Entrepreneurship – Current trends and applications ii) The EntreComp Framework iii) Linking Social Work/Initiatives and entrepreneurship, iv) Social Entrepreneurship Skills v) Social Business Model and Planning for Social Innovation vi) Identifying Social Entrepreneurship Opportunities.

The Toolkit for Youth Workers consists of practical tips, guidelines and tools to aid Youth Workers in supporting youth to build and manage Social Enterprises.

The Toolkit for Youth is built on the EntreComp Framework and comprises practical tips, guidelines, and tools to aid young people in the development and operation of their own social enterprises.

The Gamified e-learning platform learning environment serves as a one-stop-shop for information and instant access to the full suite of the material, information, and digital learning resources of the EPIC project.

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Project Partners

KMOP – Education and Innovation Hub (Greece)
CARDET (Coordinator)
(Cyprus)
INNOVADE
(Cyprus)
People in Focus
(Albania)
Rrjeti Edukatoreve Bashkemoshatar
(Kosovo)
Sarajevo Susret Kultura
(Kosovo)

 

 

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